I am responsible
For creating character concept art, detailed model sheets for 3D
artists, and final illustrations for animations and marketing use, while
also setting standards for the artists to follow.
Researche and conceptualise preliminary character sketches
according to brief, ensuring creative input and approval from the team
and Team Lead.
To set process and standards and ensure adherence to across
team/products/business unit with a view to consistency and
compatibility.
Knowledge sharing, coaching and mentoring in the team and across
team/producs/business unit.
Driving and aligning knowledge across team/products/business
unit/stakeholders.
My key responsibilities are to work closely with the Producer to deliver graphics for roadmap games.
I am responsible for the look, feel and quality of graphics and animations required for each game and making sure it meets the requirements of the Producer.
I encompass the whole development of a game from concept to completion.
Other responsibilities include game estimation cost, time estimations, backlogging task.
• Responsible for conceptualization, implementation and production of a games Art, setting standards for the artist to follow.
• Coach team members on how to achieve the standards expected of Bulletproof Games
• Suggest improvements and alterations to maintain and improve the quality of work
• Determine creative and technical standards and implement the best tools and techniques.
• To determine what art resource is needed and when more is required.
I'm creating artwork and illustrations for various board games ie. Ragusa and Venice.
I'm creating illustrations for various boardgame and books.
Creating character and concept art for games in the gambling industry.
I was responsible for character and environment concept design, animation, UI and digital painting.